//--------------------------------------------------------------------------- 
#ifndef Unit3H
#define Unit3H
//---------------------------------------------------------------------------
typedef GLfloat GLVector2[2];      // Two component floating point vector
typedef GLfloat GLVector3[3];      // Three component floating point vector
typedef GLfloat GLVector4[4];      // Four component floating point vector
//---------------------------------------------------------------------------
//Avion
extern GLVector3 APolN[5000];
extern GLfloat AVer[5000][3];
extern GLint APol[5000][3];
extern GLint ANPol,ANVer;
//Mina
extern GLVector3 MPolN[5000];
extern GLfloat MVer[5000][3];
extern GLint MPol[5000][3];
extern GLint MNPol,MNVer;

//---------------------------------------------------------------------------
void CalcularNormales(GLVector3 res[],GLfloat Ver[][3],GLint Pol[][3],int Nver,int Npol);
//---------------------------------------------------------------------------
#endif
 